Boosting problem in World of Warcraft

Online games have always attracted numerous controversies and scandals. Starting from scandalous behavior of players, ending with monetization. One of these topics is boosting. In 2018, in South Korea, boosting was declared an offense, and for such activities you will either have to pay a fine of $ 18,000, otherwise you will face a two-year prison term. Many players themselves speak negatively about this. Nevertheless, this kind of service is still quite popular, and many players make money on it. What is boosting, and what are the reasons for this phenomenon? And what is its impact on the gaming community?

What is boosting?

This is a rather ambiguous word, but in this context it means services for boosting someone else’s character by a more experienced player, or assistance in obtaining bonuses and awards. Usually it looks like this – the gamer gets access to the account, and for a modest fee leads the hero through the dungeons, thus raising him to the desired level. There is a boost in raids – when a weak player gets into the party of a shamer, who, due to the fact that others kill more difficult monsters, receives powerful equipment and items. PvP has not been spared either Arena WoW – it’s not uncommon when a team of players is hired to help an inexperienced colleague achieve the required number of victories or the required rating mark. These conditions can open up access to powerful weapons and armor, as well as provide additional bonuses for the PvE mode.

What is the reason for the spread of such a phenomenon? Firstly, there is a problem in the game itself, where many improvements are available only at a certain level – and not only character development, but also the level of the in-game rating. The second reason is the situation when some of the players already have a lot of experience, but so far cannot overcome the threshold of entering the esports community, which separates them from the opportunity to receive monetary awards. On the other side of the scale, there are players who are either not experienced enough or who are too lazy to farm. As a result, there is supply and demand, which makes the boosting market work.

What’s wrong?

World of Warcraft has plenty of fertile ground for boosting. Nevertheless, many players perceive this problem with hostility, and the authorities are laying groundwork for legal regulation of all forms of trade and monetization in gaming. Many quite officially declare the use of the services of boosters, which causes scandals. Particularly indicative is the case of a streamer under the nickname Naguura. On her YouTube channel, she posted a video where she openly bragged about receiving in-game gold in exchange. With the help of another player, 2,400 points were earned in PvP, which unlocked a level 233 weapon. As a result, she became a victim of incessant harassment. What is the reason for this attitude?

First of all, from the side of many, it looks like an unofficial continuation of the Pay2Win system, when players spend real money to acquire advantages in the game (we are talking not only about artifacts, but also about exchanging money for a rating or position in raids). The next point is prestige … or rather lack of it. Many items are hard enough to get, and therefore are perceived as a reward for long hours of play, and an indicator of skill. Another way of receiving it lowers the value of the prize, and sometimes it is even perceived as a scam. Moreover, complaints about inexperienced players in the team are quite common. The other side of the issue is the high prices of the service. Attempts to officially ban them are argued by the protection of the foundations of esports and the suppression of the development of the shadow sector of the economy. However, practice shows that while this phenomenon cannot be eliminated for many years to come.